

In many Oracle Think Tank decks, a column of 'Silent Tom' and 'Oracle Guardian, Gemini' brings a terrifying presence to the battlefield, even with a meager 16k attack. Having a useful Rearguard is generally the deciding factor when it comes to winning a game. But, with your Rearguard, you're able to pull off at least two more attacks. I mean, you're probably not going to want to call a trigger unit to the field if you can avoid it, right? Your Vanguard alone is usually only capable of one attack in a turn. And in direct contradiction to that phrase, you are more than capable of choosing which ones you want to include in your deck, and which ones you want to call to the field. A more offensive opponent might be able to deal more damage in a single strike, but a defensive player can reduce the overall number of successful hits, and still maintain a frontline that is threatening enough to eventually end a game.Ĭolumns: Ever hear the phrase "you can't choose your friends"? Well, in Vanguard, your 'friends' are the Rearguard units that stand beside you. On the other hand, a deck that mostly uses defensive triggers like Heal and Draw is one that supports careful, calculated play, at the cost of overall power. The inclusion of Critical and Stand triggers helps to ensure that the player can end a battle in fewer turns than their opponent can. A deck that doesn't use any Draw triggers (or Heal triggers, as is rarely done) is typically viewed as a heavily offensive one, with the general viewpoint that "I can win with the few cards I have, as they are more than strong enough to win with." Of course, such a deck needs the power to support that image. From there, how many Critical / Draw / Stand triggers you decide to include help shape the deck image. 4 Heal Triggers should generally be included in every deck, as it allows you a chance to recover from an opponent's trigger. Nearly 1/4th of the cards in your deck are these trigger units, and the probabilities you lay out for yourself pretty much lead you into a specific play style. Trigger Distribution: This is one of the more influential categories behind any deck structure.

#Vanguard pale moon deck free
Hades Ringmaster is a free Soulcharge, but many Pale Moon cards tend to do that on their own, so it's not a completely unique niche that needs to be filled. Innocent Magician is a safe option that helps to secure a safe start in the case that you're not immediately able to ride up to Grade 3, or if you can't find your ideal Grade 3 unit to eventually ride. Since Pale Moon's unique clan ability involves calling cards from the Soul, I'd choose GWCtG, simply because it allows flexibility with many of the common strategies in the deck. As far as Pale Moon goes, you have three options (as of the release of Set 7): "Girl Who Crossed the Gap", "Hades Ringmaster", and "Innocent Magician".

Your choice of starting Vanguard not only paves the way for your deck to roll through your opponent, but gives your opponent a decent idea of what's in store for them. Starting Vanguard: Just about every clan has a few of these to choose from. Like I said for now it's just bits and pieces, BUT it's a start! Thoughts? What could I do to it?Īlso something to note: I'm not sure about the Tamers they'll most definitely be going in, I'm just not sure in what numbers.Ī few key aspects toward building any deck are as follows: G2's: ( Not much here yet but there will be )Ģ-3x Peek - a - Boo (not positive on the numbers yet)Įlephant Juggler ( not sure how many of these I'd like to have if any at all, Just feel like this could work.)Ģ-3x Magician of Quantum Mechanics (again not positive on the numbers)ġ6 of 'em thinking just flat 4-4-4-4 across the board for now. Starting withĢx Robert/Amy (whichever I end up liking more) (with things like Peek - a - Boo, Magician of Quantum Mechanics, Alice etc.) Now I only have bits and pieces in place but I'll drop them here anyway.

(my "Winning Image" at least) Basically I want to go for a Luquier build (as I specified earlier) that essentially revolves around getting her on VG Circle and hitting for as big a numbers as possible each turn, by soul swapping. I just can't decide.ĮDIT Thanks to everyone that helped but a HUGE thanks to Okuu! I now have it down. I was looking at building a Luquier Deck but then thought building a Nightmare Doll, Amy deck my be a cool and a bit different. So if anybody's interested let's start with what I'd like to build. So basically I would like to do a bit of Deck Theory with you guys so I can get this whole thing going. I've researched and researched but just can't that "Winning Image" down. I've recently decided to build Pale Moon but have been having a bit of trouble.
